Little Alchemy is often a bet on learning from your errors.
It’s free, and it’s designed for iPhone and Android (through Google Play); it’s also possible to play online.
The rules of play are simple. Starting with four elements: air, earth, fire, and water, which appear as icons on your screen. By adding any two elements together, you get another “element,” that might or might not be combinable therefore. Elements are added by dragging one over another, after which either nothing happens (because they don’t make something totally new), or even a new icon appears inside their place. You can add a component to itself; air + air = pressure, for instance. There are 560 things you will make, plus one bonus item (which I found about halfway through.) You’ll end up dropping and dragging when you have a very few minutes to spare, trying to create another element.
The screen shows the sun and rain you’ve already made around the right; the left side of the screen is for combining elements. A counter in the bottom tells you what number of elements you’ve created from the possible 560. (The screenshot was apparently taken within the earlier iteration in the game, when only 500 elements may be created.) You are able to set the library to exhibit either every one of the elements you’ve created, or only the ones that can be combined; “final elements” include the end from the road and can’t be utilized to create additional factors. It’s also possible to decide to have final elements underlined, to help you tell them apart. “Flood” from the screenshot can be a final element.
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